tag:blogger.com,1999:blog-91466879785028298162024-03-13T10:38:46.340-07:00Parks MarksChris Parkshttp://www.blogger.com/profile/04500127779291813514noreply@blogger.comBlogger86125tag:blogger.com,1999:blog-9146687978502829816.post-9075459048097886622016-09-11T17:57:00.001-07:002016-09-14T22:40:39.006-07:00Apartment UpdateI spent the weekend doing alot of polish on this apartment. Since I started, I bought substance painter and zbrush, and it was really fun to add that extra organic detail to the things that needed it the most. I still have a long way to go before I call it finished. Next up is...more polish. After that, I'll be working on different lighting setups, and swappable material instances for things like lights. My goal now is to use this environment as a template for various lighting setups.<br />
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<br />Chris Parkshttp://www.blogger.com/profile/04500127779291813514noreply@blogger.com1tag:blogger.com,1999:blog-9146687978502829816.post-24186298218932487282016-04-16T15:55:00.002-07:002016-04-16T15:55:20.375-07:00Cave update and new shaders<div class="separator" style="clear: both; text-align: center;">
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I saw that blogger likes to tonemap stuff I upload, so I tried brightening things up a bit. For this update, I swapped out a lot of temp textures. the new ones were made using Bitmap2Material, and I plan on doing research into substance painter next. I added in an animated caustics light and did some nicer set dressing for this particular composition.<br />
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I also did some research on fancy shaders! The one below is Parallax occlusion mapping- emulating higher poly surfaces with a single plane and a complicated shader network;<br />
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And some vertex blending between two textures. Oh, I tried reproducing the MGS5 chamfered corner technique, but since I dont know how to script, I did it manually in Maya. I think it worked out well, but I implemented it poorly on that brick fence.<br />
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More tools to use in future projects! I'm gearing up for a new one. I just have to decide on subject matterChris Parkshttp://www.blogger.com/profile/04500127779291813514noreply@blogger.com0tag:blogger.com,1999:blog-9146687978502829816.post-60354487853410708332016-03-27T18:13:00.002-07:002016-03-27T18:13:59.847-07:00cave updateI made a few more assets, plus a vertex paint texture that blends between jagged rocks and drippy rocks.<br />
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Chris Parkshttp://www.blogger.com/profile/04500127779291813514noreply@blogger.com0tag:blogger.com,1999:blog-9146687978502829816.post-23172470119849464542016-03-13T18:43:00.003-07:002016-03-13T18:43:53.798-07:00Cave Props<div class="separator" style="clear: both; text-align: center;">
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Lately, I've been inspired to try and come up with some modular cave assets. I did some research into basic stalactite/stalagmite shapes; where they happen and how they can compound onto each other. I was also interested in the interplay between dry rocky textures and wet drippy textures, but I'll have to look into more of that later. My goal for this was to create as few props as possible to replicate this complex growth in old limestone caves. I'm hoping to create a few more pieces ( with nicer details) in the weeks to come.<br />
On another note, this is the first time I've exported zbrush obj's and baked the details to a lower res mesh! Lucky for me, stalactites are pretty goopy already, so it was the perfect sculpting project for my skill level. The grey assets on the right hand side are basic maya geo ( my proof of concept phase)<br />
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<br />Chris Parkshttp://www.blogger.com/profile/04500127779291813514noreply@blogger.com0tag:blogger.com,1999:blog-9146687978502829816.post-87582685841337102342016-01-03T18:04:00.001-08:002016-01-03T18:04:19.088-08:00A Weekend with Marvelous Designer <div class="separator" style="clear: both; text-align: center;">
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I had alot of fun with my first foray into Marvelous Designer- a digital clothing maker. It was very forgiving, allowing me to adjust patterns on the fly when they didn't fit like I wanted. Our model today is Bazt, who's sporting the same clothes as he had before ( except the old ones were box-modeled). I think the hardest part will be exporting it and making it usable for animation because it creates alot of issues with n-gons and impossible geo once it exports. I have alot more experimentation and practice ahead of me ( next time I'll have to use a real pattern too)Chris Parkshttp://www.blogger.com/profile/04500127779291813514noreply@blogger.com0tag:blogger.com,1999:blog-9146687978502829816.post-47959849388279458342015-11-02T22:16:00.002-08:002015-11-02T22:16:27.236-08:00apartment updateJust a quick printscreen dump to show off where my loft apartment is at. Most recently, Ive been playing with transparencies; trying to balance beautiful refraction with..not looking through 4 transparent materials in one object. I was also playing with post processing effects. I'd LOVE to do a huge polish pass, and maybe make this place more lived in, but who knows if/when that'll happen.<br />
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<br />Chris Parkshttp://www.blogger.com/profile/04500127779291813514noreply@blogger.com0tag:blogger.com,1999:blog-9146687978502829816.post-89332435717784783382015-08-23T18:23:00.000-07:002015-09-30T23:04:40.583-07:00UE4 Kitchen<div class="separator" style="clear: both; text-align: center;">
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I've been trying to familiarize myself with Unreal Engine 4. eventually, this will be a beautiful polished kitchen with tones of pretty assets and lighting...Chris Parkshttp://www.blogger.com/profile/04500127779291813514noreply@blogger.com0tag:blogger.com,1999:blog-9146687978502829816.post-14882939573032920622015-04-09T00:01:00.002-07:002015-04-09T00:01:43.676-07:00Spherically-projected perspective in photoshop<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">who's ready for some ultra-boring perspective stuff? I am!</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> I wasn't satisfied with pinched coordinates at the poles of spheres- that and the incredibly warped perspective led me to come up with other solutions, like adding a cap for overhead clouds, or just leaving the top of the sphere a generic wash of colour.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The other day, i figured out how to paint to your hearts content, with way less perspective distortion.</span></div>
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<span style="font-family: Arial;"><span style="font-size: 15px; line-height: 20.7000007629395px; white-space: pre-wrap;">Let's use the polar coordinates filter in photoshop!</span></span></div>
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<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-F79R4k45Xgs/T8LODVHm1dI/AAAAAAAAAPA/9DwmS-78QxI/s1600/04%2Bwarped%2Bpersp.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://4.bp.blogspot.com/-F79R4k45Xgs/T8LODVHm1dI/AAAAAAAAAPA/9DwmS-78QxI/s1600/04%2Bwarped%2Bpersp.jpg" height="200" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">An example of the kind of perspective we'll be making. notice the huge warping going on at the top and bottom.</td></tr>
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<span style="font-family: Arial;"><span style="font-size: 15px; line-height: 1.38; white-space: pre-wrap;"></span></span><br /><span style="font-family: Arial;"><span style="font-size: 15px; line-height: 1.38; white-space: pre-wrap;"></span></span></div>
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<span style="font-family: Arial;"><span style="font-size: 15px; line-height: 1.38; white-space: pre-wrap;">We’ll skip ahead and assume </span><span style="font-size: 15px; line-height: 20.7000007629395px; white-space: pre-wrap;">you've</span><span style="font-size: 15px; line-height: 1.38; white-space: pre-wrap;"> already got a 4 point perspective drawing. This would wrap onto a sphere well, but there would be gross pinching at the top. What if you wanted to continue your drawing all the way to the top of the sphere this was getting mapped onto?</span></span></div>
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<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-zVhQDswTazQ/VSYe-K0ju8I/AAAAAAAABKE/4O6y_1HSKZE/s1600/4%2Bpt.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-zVhQDswTazQ/VSYe-K0ju8I/AAAAAAAABKE/4O6y_1HSKZE/s1600/4%2Bpt.jpg" height="320" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I'll be using a square canvas for this demo. The grid measures out every 45 degrees</td></tr>
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<b id="docs-internal-guid-9c400a6d-9ce1-45d5-571f-a633de73e1fd" style="font-weight: normal;"></b><br /><b id="docs-internal-guid-9c400a6d-9ce1-45d5-571f-a633de73e1fd" style="font-weight: normal;"></b>
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<span style="font-family: Arial; font-size: 15px; line-height: 1.38; white-space: pre-wrap;">For the tops, I've found its easier, and more sane to make another painting for the top (and bottom if need be). I started here with a 5 point perspective drawing of my top pole ( imagine fluffy clouds and happy trees and stuff)</span></div>
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<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-Dt5PCQXAANo/VSYe-WVm9nI/AAAAAAAABKM/3v8KYJfApxk/s1600/5pt.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-Dt5PCQXAANo/VSYe-WVm9nI/AAAAAAAABKM/3v8KYJfApxk/s1600/5pt.jpg" height="320" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">the grey border will match up with the 45 degree longitude line in the other drawing</td></tr>
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<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You can mark out a smaller circle (like I've done in grey) that cuts into the radius by half. this is the 45 degree mark, where you’ll be cropping later. Making sure your perspective drawing is perfectly centered, you can run it through a filter called ‘polar coordinates. use the ‘polar to rectangular’ option;</span></div>
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<a href="http://4.bp.blogspot.com/-oMBwxXfG17g/VSYe_2moPyI/AAAAAAAABKk/ryroJN0cWSQ/s1600/polar%2Bcoordinates.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/-oMBwxXfG17g/VSYe_2moPyI/AAAAAAAABKk/ryroJN0cWSQ/s1600/polar%2Bcoordinates.jpg" height="320" width="320" /></a></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">I’m still getting used to polar coordinates myself. Basically, it cuts your drawing halfway through and stretches it around a virtual sphere. It will get un-stretched when we map it onto real geo in maya. All you have to do then is shrink it vertically and sew it up with your other drawing:</span></div>
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<tr><td class="tr-caption" style="text-align: center;">See the nasty stretching happening at the top? that means its working!</td></tr>
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<span style="font-family: Arial; font-size: 15px; line-height: 1.38; white-space: pre-wrap;">To test our results, here it is mapped onto a sphere. Ive also included a generic looking texture to show something other than a grid;</span></div>
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<tr><td class="tr-caption" style="text-align: center;">Glorious.</td></tr>
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<a href="http://1.bp.blogspot.com/-JroCU19Khbg/VSYe9Pv8bAI/AAAAAAAABJ0/GEu-qPz6fl8/s1600/02.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://1.bp.blogspot.com/-JroCU19Khbg/VSYe9Pv8bAI/AAAAAAAABJ0/GEu-qPz6fl8/s1600/02.jpg" height="179" width="200" /></a><br />
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<a href="http://4.bp.blogspot.com/-unR14bNP-Ps/VSYe9QPMIII/AAAAAAAABJ4/o_4DYPQBpPg/s1600/03.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/-unR14bNP-Ps/VSYe9QPMIII/AAAAAAAABJ4/o_4DYPQBpPg/s1600/03.jpg" height="179" width="200" /></a></div>
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<tr><td class="tr-caption" style="text-align: center;">This was just a photo I used the same technique on .</td></tr>
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<span style="font-family: Arial; font-size: 15px; vertical-align: baseline; white-space: pre-wrap;">Magnifique! I hope this comes in useful to anyone doing skyboxes/ matte paintings and such.</span><br />
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Chris Parkshttp://www.blogger.com/profile/04500127779291813514noreply@blogger.com0tag:blogger.com,1999:blog-9146687978502829816.post-37480998277569081382015-02-20T22:41:00.002-08:002015-02-20T22:41:26.651-08:00Hand-painted HDR skiesI was looking around on the net for resources on painted HDR probes- ones that didnt involve photography, or photomerging or what have you.<br />
After some experimentation, I found it was pretty simple to just switch to 32 bit more in photoshop and paint values manually, using the 4-point perspective trick I mentioned in an <a href="http://parksmarks.blogspot.ca/2012/05/perspective-tomfoolery.html" target="_blank">ealier blog post</a>.<br />
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So heres the map I made;<br />
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<a href="http://2.bp.blogspot.com/-2VdUzsYkF18/VOglfBe4WRI/AAAAAAAABIQ/cPdqOqzHnhg/s1600/paintedmapcompressed.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/-2VdUzsYkF18/VOglfBe4WRI/AAAAAAAABIQ/cPdqOqzHnhg/s1600/paintedmapcompressed.jpg" height="320" width="640" /></a></div>
and heres a simplistic test render;<br />
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<a href="http://1.bp.blogspot.com/-3nLsio3TbJU/VOglssyfFBI/AAAAAAAABIY/g8KM29T_v2M/s1600/mary%2Bhdr.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-3nLsio3TbJU/VOglssyfFBI/AAAAAAAABIY/g8KM29T_v2M/s1600/mary%2Bhdr.jpeg" height="480" width="640" /></a></div>
Aside from adding a shadow caster ( which you can see in that chrome balls reflection) This test worked as I had hoped, and opens up new possibilities for lighting in the future. <br />
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I'll be doing some tweaks if I carry this through to any real renders-<br />
>seperating out the sun for better control over the directional light<br />
>adding way more detail, in perspective, for pretty specular stuff<br />
>maybe rendering out maya scenes as HDRs as a base for paintovers in Photoshop<br />
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In conclusion, I hope I get a chance to do a big n' beautiful picture using this technique in the future.Chris Parkshttp://www.blogger.com/profile/04500127779291813514noreply@blogger.com0tag:blogger.com,1999:blog-9146687978502829816.post-52259686446621133642015-02-09T23:07:00.001-08:002015-02-20T22:45:46.937-08:00lighting updates<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-M7sdx34QKJ8/VOgpkQ6zgmI/AAAAAAAABIk/xBdOVBJC2jU/s1600/TimeofDaycrop.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/-M7sdx34QKJ8/VOgpkQ6zgmI/AAAAAAAABIk/xBdOVBJC2jU/s1600/TimeofDaycrop.jpg" height="368" width="640" /></a></div>
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Just some messing around I did this weekend. I updated alot of assets in preperation for making an actual final piece.Chris Parkshttp://www.blogger.com/profile/04500127779291813514noreply@blogger.com0tag:blogger.com,1999:blog-9146687978502829816.post-27184165927196436792015-02-02T00:01:00.001-08:002015-02-02T00:01:29.370-08:00still life practice<div class="separator" style="clear: both; text-align: center;">
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There are a million things I could have done better on this, but Im pretty happy with the hydrangea and the ( beginnings of a) samovar. I need to stop focusing on modeling stuff if I'm supposed to be practicing lighting techniquesChris Parkshttp://www.blogger.com/profile/04500127779291813514noreply@blogger.com0tag:blogger.com,1999:blog-9146687978502829816.post-27817259088436191932015-01-26T01:16:00.002-08:002015-02-02T00:36:15.861-08:00midnight snackThis isnt a legit artistic thing- just the end result of me playing around with vray. I modeled the kitchen base on the one in my apartment. My next goal is getting control of 32 bit images- rendering them out, and bringing them into comp.<br />
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<br />Chris Parkshttp://www.blogger.com/profile/04500127779291813514noreply@blogger.com0tag:blogger.com,1999:blog-9146687978502829816.post-46598953334618156082014-12-28T16:13:00.001-08:002014-12-28T16:14:19.030-08:00'No Country' lighting match practice<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-9otGyycMN-w/VKCbqAjWQDI/AAAAAAAABFE/eUIZ9PCxhJc/s1600/match05.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/-9otGyycMN-w/VKCbqAjWQDI/AAAAAAAABFE/eUIZ9PCxhJc/s1600/match05.jpg" height="640" width="522" /></a></div>
This one was fun, and came together pretty quickly. This time, I didnt get bogged down in modeling- everything is either imported, or super simply constructed. I also made sure to copy a live action film, to make sure it was possible to light the character and set at the same time. I included a screenshot of the scene setup, cause I never see people do that<br />
<br />Chris Parkshttp://www.blogger.com/profile/04500127779291813514noreply@blogger.com0tag:blogger.com,1999:blog-9146687978502829816.post-47359207956687160192014-12-27T20:46:00.002-08:002014-12-28T16:21:58.702-08:00maya lighting study<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-HHllB8HoYMM/VJ-Kc3lxnOI/AAAAAAAABEw/iRZbf-61eaU/s1600/match04.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-HHllB8HoYMM/VJ-Kc3lxnOI/AAAAAAAABEw/iRZbf-61eaU/s1600/match04.jpg" height="640" width="578" /></a></div>
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I thought it would be a good idea to start doing lighting studies, using 'beautiful livingroom' pictures I'm pulling off google. Maybe soon ill get really crazy and start lighting from movie stills:DChris Parkshttp://www.blogger.com/profile/04500127779291813514noreply@blogger.com0tag:blogger.com,1999:blog-9146687978502829816.post-38659526820965060072014-12-21T01:41:00.003-08:002014-12-26T00:13:18.901-08:00lighting practice stuff<div class="separator" style="clear: both; text-align: center;">
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I've been trying to get a handle on linear lighting, and physically plausible materials. It's taken a surprising amount of work to get this far! That said, Im really psyched to turn out some <i>actually</i> nice-looking pics soon (with <i>actual</i> texture maps), using these techniques.Chris Parkshttp://www.blogger.com/profile/04500127779291813514noreply@blogger.com0tag:blogger.com,1999:blog-9146687978502829816.post-87115834318918854582014-08-10T20:21:00.003-07:002014-08-11T07:39:16.668-07:00Guardians of the Galaxy fanart<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-j_DcGxNUyb8/U-jVim7OtNI/AAAAAAAABAc/b3nQRHbGqRg/s1600/guardians2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/-j_DcGxNUyb8/U-jVim7OtNI/AAAAAAAABAc/b3nQRHbGqRg/s1600/guardians2.jpg" height="360" width="640" /></a></div>
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I watched this the other day. I really wanted them to have a waffle breakfast at the end. I really need to practice painting. And hands...Chris Parkshttp://www.blogger.com/profile/04500127779291813514noreply@blogger.com0tag:blogger.com,1999:blog-9146687978502829816.post-64205564811166663682014-08-03T11:03:00.000-07:002014-08-10T20:22:28.269-07:00Chartres updatejust a quick update. I remodelled alot of block-out stuff (still more left to do, like all the window trim). I also made sure everything snaps to the grid i set up, which will make placement much easier and precise. I'm starting to think about how im going to treat lighting; latley, I've been really inspired by romantic landscapes like those of Claude Lorrain, and I want to see if I can get the same effect.<br />
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<a href="http://3.bp.blogspot.com/-pW6k5vuNkEY/U955tPItwnI/AAAAAAAAA_4/citBjc6yVzo/s1600/cathedral+12.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/-pW6k5vuNkEY/U955tPItwnI/AAAAAAAAA_4/citBjc6yVzo/s1600/cathedral+12.jpg" height="480" width="640" /></a></div>
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<br />Chris Parkshttp://www.blogger.com/profile/04500127779291813514noreply@blogger.com0tag:blogger.com,1999:blog-9146687978502829816.post-80403770920167689952014-07-24T10:05:00.002-07:002014-07-24T10:05:30.191-07:00Chartres BlockoutI made a suuuuper rough blockout of a section of the Chartres cathedral in France. This pass was basically to figure out the logistics of modeling it properly, which im planning on doing soon.<br />
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Chris Parkshttp://www.blogger.com/profile/04500127779291813514noreply@blogger.com0tag:blogger.com,1999:blog-9146687978502829816.post-29123314658653779402014-07-10T09:35:00.001-07:002014-07-10T09:35:36.611-07:00'nuther walk cycleThis is Bazt, a goblin- I made him a few months ago.<br />
oof, I really coulda rigged this guy better, eh? he needs a toe flap controller, hand controls and much better skin weights- some of the volume retaining bones I put in havnt been skinned in at all:O I might end up making the jacket clothsim in places instead of joint-based like it is now.<br />
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Walk cycles though! I'm still trying to get comfortable with basic mechanics. I need to do some hardcore studying soon.<br />
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<br />Chris Parkshttp://www.blogger.com/profile/04500127779291813514noreply@blogger.com1tag:blogger.com,1999:blog-9146687978502829816.post-26994248413749503162014-06-28T18:37:00.001-07:002014-06-28T18:37:37.293-07:0040 min run cycle<div class="separator" style="clear: both; text-align: center;">
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I tried to limit myself to 40 min on this animation. I thought it would be time- efficient to just rip off the run cycle out of Richard Williams' book, but I ended up deviating a bit.Chris Parkshttp://www.blogger.com/profile/04500127779291813514noreply@blogger.com0tag:blogger.com,1999:blog-9146687978502829816.post-60256523674099522582014-06-23T11:01:00.004-07:002014-06-23T11:02:17.880-07:00rough walk cycleI'm going to make an effort to improve my 3d animation skills. I downloaded <a href="http://blog.proletariat.com/post/72769937365/world-zombination-character-rig-postmortem" target="_blank">Proletariat's Zombination</a> rig to practice. This anim took maybe two hours, cause thats how much time I had.<br />
do gifs work on blogger? I hope so..<br />
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<a href="http://3.bp.blogspot.com/-yL9ydNl_5qw/U6hrhbNiymI/AAAAAAAAA7A/gXd7YWH8mxc/s1600/walk.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/-yL9ydNl_5qw/U6hrhbNiymI/AAAAAAAAA7A/gXd7YWH8mxc/s1600/walk.gif" height="240" width="320" /></a></div>
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<br />Chris Parkshttp://www.blogger.com/profile/04500127779291813514noreply@blogger.com0tag:blogger.com,1999:blog-9146687978502829816.post-61828397603657779472014-06-16T10:45:00.001-07:002014-06-16T10:45:15.925-07:00some dudesI made a picture. Trying to push more simplified, stylized forms. I caught myself not practicing as hard as I should, so in the near future, Im going to budump-bump it up.<br />
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<a href="http://2.bp.blogspot.com/-ssY6LcCNWNY/U58s8LYb1mI/AAAAAAAAA40/AoQjCeCOAq4/s1600/dudes.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/-ssY6LcCNWNY/U58s8LYb1mI/AAAAAAAAA40/AoQjCeCOAq4/s1600/dudes.jpg" height="240" width="640" /></a></div>
<br />Chris Parkshttp://www.blogger.com/profile/04500127779291813514noreply@blogger.com0tag:blogger.com,1999:blog-9146687978502829816.post-57445212265312212302014-02-22T11:00:00.001-08:002014-02-22T11:00:11.315-08:00Caricatures I did these at work, using mostly photoshop tricks. Tonnes of fun!<br />
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<br />Chris Parkshttp://www.blogger.com/profile/04500127779291813514noreply@blogger.com0tag:blogger.com,1999:blog-9146687978502829816.post-52123486400732507412014-01-29T07:23:00.001-08:002014-05-22T08:59:12.718-07:00Bazt, a Goblin Pirate<div class="separator" style="clear: both; text-align: center;">
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I made a goblin pirate guy. Took longer than it should have, but I'm geeenerally happy with the end result. this was another project where I ended up learning alot, but couldn't apply what I had learned to the project without starting from scratch. I'm looking forward to the next one!<br />
you can see a full turnaround and texture breakdown on my <a href="http://parksmarksportfolio.blogspot.ca/" target="_blank">Portfolio Site</a> <br />
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Chris Parkshttp://www.blogger.com/profile/04500127779291813514noreply@blogger.com0tag:blogger.com,1999:blog-9146687978502829816.post-5581884701704539032013-08-31T19:01:00.002-07:002015-01-17T02:35:14.666-08:00Some 3d StuffJust thought I'd drop off some wip shots of unfinished projects:<br />
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<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-mVSiMJIpyrE/VLo6nfD-B9I/AAAAAAAABF0/gL1lH5sq4JQ/s1600/VR_4_46.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://4.bp.blogspot.com/-mVSiMJIpyrE/VLo6nfD-B9I/AAAAAAAABF0/gL1lH5sq4JQ/s1600/VR_4_46.jpeg" height="240" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">vray bathroom blockout</td></tr>
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<a href="http://3.bp.blogspot.com/-WySOUrI9c0A/UiKd9NXspZI/AAAAAAAAAe0/eDkqUjyzarY/s1600/face03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/-WySOUrI9c0A/UiKd9NXspZI/AAAAAAAAAe0/eDkqUjyzarY/s320/face03.jpg" height="320" width="287" /></a></div>
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<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-X5lseRpL9Rs/UiKeBO8MZgI/AAAAAAAAAfI/Pc4akXWYIwA/s1600/uvmapflattiny.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://2.bp.blogspot.com/-X5lseRpL9Rs/UiKeBO8MZgI/AAAAAAAAAfI/Pc4akXWYIwA/s320/uvmapflattiny.jpg" height="320" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Because this texture is still in its infancy, I've concentated on the bigger blotches. the b+w image is eyelashes<br />
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<a href="http://3.bp.blogspot.com/-rFJwo2sDAG0/VLo5dDEbulI/AAAAAAAABFg/neT4ozGo1vk/s1600/face02.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/-rFJwo2sDAG0/VLo5dDEbulI/AAAAAAAABFg/neT4ozGo1vk/s1600/face02.jpeg" height="240" width="320" /></a></div>
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update! playing with vray materials, and added some tweaks:<br /> </td></tr>
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<br />Chris Parkshttp://www.blogger.com/profile/04500127779291813514noreply@blogger.com0