Monday, August 1, 2011

Dealership Hideout


This took a while! I was working on edge sharpness and local colour- two things I’ve been having a lot of trouble with on background, I don’t think ill do many realistic backgrounds like this for a while. They’re fun to spend hours on rendering, but I want to focus more on broader stuff like composition, colour and value.
As with my last painting, there are a lot of things id like to have done to this image, but I didn’t want to spend another solid week on it. Painting always seems to slow down the farther into it I get, and I need to draw the line somewhere, before I stop time completely!
Oh, another thing. I might as well call attention to this myself, cause someone will notice, but I didn’t clean up the sketch I used as my base, and as such, the perspective is pretty wonky. Hell, I don’t think I even used vanishing points. So pretty embarrassing, considering I’m supposed to love perspective...

Wednesday, July 6, 2011

Hum Drum Slum


Today, I was experimenting with focal points; as a panned background, I'd expect there would have to be multiple points of interest for your eye to travel with as the BG pans. I'm having a big problem with local colour, vs light colour, which I'll work on very soon. I stopped working on this one pretty quickley, cause detailing got tedious, and i wanted to move on-I'll have to work on efficiency and systems soon. Enjooooy!

Thursday, June 9, 2011

Dishpit


What did you THINK that title said! Just my style to finally get a day off work, and then go home and draw...where I work. I’ve been planning on making a picture since I started at my summer job. The materials, the lighting, and the opportunity to swing its atmosphere any which way was too irresistible to pass up! This is probably one of the more involved paintings I’ve worked on recently, and in truth, it's not as done as I'd like it to be. But I thought “ It's never going to be done for the amount of polish you want to put on it” so i put it down, in favour of moving on to other things.

Wednesday, May 25, 2011

Cover that up, missy!



Skip to the last quarter:


Today I’ll be posting something a bit different from usual. I want to say a few things about Irrational Games’ upcoming game Bioshock Infinite. Overall, this game looks very skilfully constructed; flavourful locations, and characters full of personality and texture. Then we have this woman, Elizabeth, who plays the female sidekick. Im horrified at this woman’s appearance! Her design, while possibly appropriate for a different game, does not fit with the rest of the world. I’ve listed off my major problems in the accompanying picture, as well as a minimalist solution.
Regardless of her role in the story, superficially, she’s sending a lot of mixed messages. Firstly, if you’ve heard her voice, (follow the youtube link and skip to the end) it’s very husky, for a young woman; That would imply maturity. In my opinion everything the voice actress sells the intended personality of the character the best. Consider Elizabeth’s face- how old does it look, in the context of a realistic world? And then there’s her assets. In the link I’ve included, her breasts actually get MORE screen time then her face! This...display confuses me. Is she a competent, complex ally? A naive shut-in, or a Halloween whore?
In a recent preview on IGN, Irrational Games mention decision making in moral grey areas, mature themes and a push to hit mature audiences. I don’t understand why they would need to squeeze sex appeal into it so clumsily, especially considering they didn’t need to for previous successes like Bioshock. Moreover this appears to be the only female character shown in the entire game!
The changes I have proposed hopefully keep in mind the ease of changing a character that so far into production. For example, I have not modified any part of the body that would influence the follow-through animation on the cloth. I would like to think the feel of the character is less confusing, and pushes it more towards “ competent ally” while maintaining most aspects of the original design. The head and eyes would be more difficult, since they animates so differently, and so often.
The likelihood of these changes being implemented are slim, considering footage has already been released in a polished, publicised way. So even if the studio was made aware of these concerns, I doubt they would make the changes.
So yes. In conclusion, the current design of Elizabeth does not fit within the feel of the rest of the game.

Gee, writing blog posts is a lot like writing essays...

Monday, April 25, 2011

Life Drawing Dump


This is the last portfolio I handed in for second year. I'm still not at all happy with where I am, but I'll work on concepts over the summer and get to extra-life whenever I can to try and fix that.

Tuesday, April 12, 2011

Squid Gal




Charicatured a friend from school. We've had this squid theme going on for a while, so a pic like this was bound to happen.