Thursday, July 24, 2014

Chartres Blockout

I made a suuuuper rough blockout of a section of the Chartres cathedral in France. This pass was basically to figure out the logistics of modeling it properly, which im planning on doing soon.



Thursday, July 10, 2014

'nuther walk cycle

This is Bazt, a goblin- I made him a few months ago.
oof, I really coulda rigged this guy better, eh? he needs a toe flap controller, hand controls and much better skin weights- some of the volume retaining bones I put in havnt been skinned in at all:O I might end up making the jacket clothsim in places instead of joint-based like it is now.

Walk cycles though!  I'm still trying to get comfortable with basic mechanics. I need to do some hardcore studying soon.

Saturday, June 28, 2014

40 min run cycle

I tried to limit myself to 40 min on this animation. I thought it would be time- efficient to just rip off the run cycle out of Richard Williams' book, but I ended up deviating a bit.

Monday, June 23, 2014

rough walk cycle

I'm going to make an effort to improve my 3d animation skills. I downloaded Proletariat's Zombination rig to practice. This anim took maybe two hours, cause thats how much time I had.
do gifs work on blogger? I hope so..


Monday, June 16, 2014

some dudes

I made a picture. Trying to push more simplified, stylized forms. I caught myself not practicing as hard as I should, so in the near future, Im going to budump-bump it up.

Saturday, February 22, 2014

Caricatures

I did these at work, using mostly photoshop tricks. Tonnes of fun!



Wednesday, January 29, 2014

Bazt, a Goblin Pirate


I made a goblin pirate guy. Took longer than it should have, but I'm geeenerally happy with the end result. this was another project where I ended up learning alot, but couldn't apply what I had learned to the project without starting from scratch. I'm looking forward to the next one!
you can see a full turnaround and texture breakdown on my Portfolio Site