Saturday, June 28, 2014
40 min run cycle
I tried to limit myself to 40 min on this animation. I thought it would be time- efficient to just rip off the run cycle out of Richard Williams' book, but I ended up deviating a bit.
Monday, June 23, 2014
rough walk cycle
I'm going to make an effort to improve my 3d animation skills. I downloaded Proletariat's Zombination rig to practice. This anim took maybe two hours, cause thats how much time I had.
do gifs work on blogger? I hope so..
do gifs work on blogger? I hope so..
Monday, June 16, 2014
some dudes
I made a picture. Trying to push more simplified, stylized forms. I caught myself not practicing as hard as I should, so in the near future, Im going to budump-bump it up.
Saturday, February 22, 2014
Wednesday, January 29, 2014
Bazt, a Goblin Pirate
you can see a full turnaround and texture breakdown on my Portfolio Site
Saturday, August 31, 2013
Some 3d Stuff
Wednesday, May 15, 2013
Pneumochill- Final film and Post-mortem
Finished! For about a month now. Finally got around to posting here:
here are some sheets I made a while back, showing reference, concept art, textures and models:
and finally, some closeups of background characters i made. they're all painted, and some are animated either by hand (like the lady who turns around or the walking man) or by cheap after-effects stuff:
All in all, this project was massively fun. My only regret is that I cut the whole fight scene, and if I had known that I would have done that from the beginning, I could have optimised the rest of my workflow better (I ended up modeling and rigging all sorts of extra stuff, like trains and breakable fences and such)
and finally, some closeups of background characters i made. they're all painted, and some are animated either by hand (like the lady who turns around or the walking man) or by cheap after-effects stuff:
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