3D class has been consistantly fun. I did this a few weeks ago- my first forray into ZBrush:
Thursday, November 8, 2012
Lately, I've been doing some pencil layout work in my sketchbook. from here, I'm going to put a stronger effort on tonal contrast, and include some less organic stuff. I'm really exited about continuing with that last pic on the end there- how its like a pool of properly exposed subject matter against a blown out background...
More film stuff to come soon, I hope
Tuesday, September 25, 2012
We played around with Mudbox the other day- it was my first time and I'd like to think it went well. I made Captain Action- a grizzled widower with everything to prove!He didnt really make the transfer to Maya as well as I'd have hoped. Maybe he's for N64?
Monday, July 2, 2012
I'm super exited to apply what im learning in my internship to this upcoming film. I hope it turns out as fantastic and memorable as im planning!
Monday, May 28, 2012
I mentioned in my last post that the previous example did not cover the axis on the top and bottom of the page. If you ignore the convergence coming from the Z axis (up and down), you might draw things in perspective like this:
Again, I hope someone out there has found this informative!
Sunday, May 27, 2012
Hi there, Blogviewers! I thought I would share a few observations I've made about pespective. This post deals specifically with calculating the distance between multiple vanishing points, panned perspective and warped perspective. We start our journey with these photos my brother took with multiple lenses. The first was taken using a 24 mm and shows very little perspective warping. This kind of layout would be easy to replicate using only 1 pt perspective.
http://www.samrohn.com/) I say 'pretty much' because this abstraction breaks if you tried to keep all three axis ( X Y and Z) reletivley undistorted ( notice that the upper and lower areas are totally unrecognizable). computers use this type of image to create skyboxes for games, creating an undistorted 360 degree image, so long as you're looking througha virtual camera to limit the field of view to something more human. (Again, check out that Sam Rohn guy- his website does what I'm talking about)
I'm glad you asked. Armed with this knowlege, you now know a bunch of new things:
> this is another checkmark to ensure that you're drawing accurate perspective. If you have two vanishing points on a page, make sure you know why you're placing them there; are you absolutley sure your layout wouldnt look more accurate if they were farther apart? 90 degrees apart?
> This trick works horizontally, or vertically (again with the elevator shaft) no more guessing what warped perspective looks like!
>Impress your friends at parties!
>reverse engeneer photos, and match BG plates easier, if you're into matte painting
>Fool-proof panoramas and wideshots for 2d layout. some fudging required if you have to move horizontally and then vertically in the same camera move.
I hope you all find this as fascinating as I did. I want to talk about rotating objects in perspective as well as 3 pt perspective if I ever do another one of these blog posts.
Monday, May 21, 2012
Sunday, February 19, 2012
I’ve wanted to do a modular riverbank after seeing a similar idea implemented in Skyrim. I have a huge problem with video game rivers just being a heightmap, so kudos to Bethesda and like-minded developers for putting some realism in their landscapes.
Heres mine: a (hopefully) lowpoly solution that tiles horizontally, which is based on the dirt, roots and rocks of a stream near my apartment. I’d love to deck it out with lowpoly foliage and cool water effects, but I should wait until I have some actual free time to do so. This was a lot of fun to finish!
Also, I’ve wanted to make taco sushi for a while- so much so that I had to paint it.