This one was fun, and came together pretty quickly. This time, I didnt get bogged down in modeling- everything is either imported, or super simply constructed. I also made sure to copy a live action film, to make sure it was possible to light the character and set at the same time. I included a screenshot of the scene setup, cause I never see people do that
Sunday, December 28, 2014
Saturday, December 27, 2014
maya lighting study
I thought it would be a good idea to start doing lighting studies, using 'beautiful livingroom' pictures I'm pulling off google. Maybe soon ill get really crazy and start lighting from movie stills:D
Sunday, December 21, 2014
lighting practice stuff
I've been trying to get a handle on linear lighting, and physically plausible materials. It's taken a surprising amount of work to get this far! That said, Im really psyched to turn out some actually nice-looking pics soon (with actual texture maps), using these techniques.
Sunday, August 10, 2014
Guardians of the Galaxy fanart
Sunday, August 3, 2014
Chartres update
just a quick update. I remodelled alot of block-out stuff (still more left to do, like all the window trim). I also made sure everything snaps to the grid i set up, which will make placement much easier and precise. I'm starting to think about how im going to treat lighting; latley, I've been really inspired by romantic landscapes like those of Claude Lorrain, and I want to see if I can get the same effect.
Thursday, July 24, 2014
Chartres Blockout
I made a suuuuper rough blockout of a section of the Chartres cathedral in France. This pass was basically to figure out the logistics of modeling it properly, which im planning on doing soon.
Thursday, July 10, 2014
'nuther walk cycle
This is Bazt, a goblin- I made him a few months ago.
oof, I really coulda rigged this guy better, eh? he needs a toe flap controller, hand controls and much better skin weights- some of the volume retaining bones I put in havnt been skinned in at all:O I might end up making the jacket clothsim in places instead of joint-based like it is now.
Walk cycles though! I'm still trying to get comfortable with basic mechanics. I need to do some hardcore studying soon.
oof, I really coulda rigged this guy better, eh? he needs a toe flap controller, hand controls and much better skin weights- some of the volume retaining bones I put in havnt been skinned in at all:O I might end up making the jacket clothsim in places instead of joint-based like it is now.
Walk cycles though! I'm still trying to get comfortable with basic mechanics. I need to do some hardcore studying soon.
Saturday, June 28, 2014
40 min run cycle
I tried to limit myself to 40 min on this animation. I thought it would be time- efficient to just rip off the run cycle out of Richard Williams' book, but I ended up deviating a bit.
Monday, June 23, 2014
rough walk cycle
I'm going to make an effort to improve my 3d animation skills. I downloaded Proletariat's Zombination rig to practice. This anim took maybe two hours, cause thats how much time I had.
do gifs work on blogger? I hope so..
do gifs work on blogger? I hope so..
Monday, June 16, 2014
some dudes
I made a picture. Trying to push more simplified, stylized forms. I caught myself not practicing as hard as I should, so in the near future, Im going to budump-bump it up.
Saturday, February 22, 2014
Wednesday, January 29, 2014
Bazt, a Goblin Pirate
you can see a full turnaround and texture breakdown on my Portfolio Site
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