I was looking around on the net for resources on painted HDR probes- ones that didnt involve photography, or photomerging or what have you.
After some experimentation, I found it was pretty simple to just switch to 32 bit more in photoshop and paint values manually, using the 4-point perspective trick I mentioned in an ealier blog post.
So heres the map I made;
and heres a simplistic test render;
Aside from adding a shadow caster ( which you can see in that chrome balls reflection) This test worked as I had hoped, and opens up new possibilities for lighting in the future.
I'll be doing some tweaks if I carry this through to any real renders-
>seperating out the sun for better control over the directional light
>adding way more detail, in perspective, for pretty specular stuff
>maybe rendering out maya scenes as HDRs as a base for paintovers in Photoshop
In conclusion, I hope I get a chance to do a big n' beautiful picture using this technique in the future.
Friday, February 20, 2015
Monday, February 9, 2015
lighting updates
Just some messing around I did this weekend. I updated alot of assets in preperation for making an actual final piece.
Monday, February 2, 2015
still life practice
There are a million things I could have done better on this, but Im pretty happy with the hydrangea and the ( beginnings of a) samovar. I need to stop focusing on modeling stuff if I'm supposed to be practicing lighting techniques
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