Things have been really challenging to gel together lately, but this is what 'Pneumochill' looks like currently.
Though
I tried to buff up on rigging experience over the summer, I've learned a
great deal on this current model. Due to some unforseen....explosions, I ended up having to strip out all
the rigging save for the face, destroying all the animation I did up
until this point. I'm currently working on animation and lighting, which
I would consider much more fun to do.
That deadline is mighty scary to think about...